Attacker

Defender

Battle Conditions

Results

Damage Range:
% of HP:
OHKO Chance:
2HKO Chance:

Gen 3 Damage Formula Explained

The core damage formula in Ruby/Sapphire/Emerald determines how much HP a move removes:

Damage = ((((2 × Level / 5 + 2) × Power × [Atk/Def]) / 50) + 2) × Modifiers  

Formula Breakdown (Gen 3 vs Modern Games)

ComponentGen 3 MechanicsGen 9 Comparison
Level1-100 (Same)Identical
CriticalsIgnore ALL stat changesVGC damage calculators use +1 stage rule
STAB1.5× multiplierSame in Gen 9 Pokémon damage calculators
ModifiersNo Terastal/Z-MovesModern calcs add 2+ layers

Key Differences from Gen 2/4:

  • ☀️ Weather boosts are stronger (1.5× vs Gen 9’s 1.3×)
  • 🎲 Damage rolls are 85-100% (no RNG manipulation like later gens)
  • 🔍 No team preview → calculations are prediction-heavy

Step-by-Step Calculation Example

“Will Modest Starmie’s Ice Beam OHKO standard Salamence?”

  1. Input Stats:
    • Starmie: 299 SpA (252 EVs + Modest)
    • Salamence: 256 SpD (176 EVs)
  2. Move Parameters:
    • Ice Beam (95 power, super effective 2×)
  3. Modifiers:
    • STAB: No (1×)
    • Weather: None (1×)
    • Critical: Not applied
  4. Calculation:CopyDownload((((2×50/5 + 2)×95×[299/256])/50) + 2) × 2 = 98-115%

Result: 87% OHKO chance (15/16 rolls secure KO)

Competitive Applications

Essential Damage Calc Uses

  • ✅ EV Optimization:
    • Example: 248 HP EVs on Skarmory avoid 2HKO from Metagross’ Meteor Mash
    • Modern Parallel: VGC damage calculators use similar logic for Tera types
  • ✅ Safe Switch Prediction:
    • Calc if Zapdos survives Tyranitar’s Rock Slide after Leftovers recovery
  • ✅ Exploiting Gen 3 Quirks:!Crits ignore ALL stat drops – Dragon Dance +1 crit hits at +0 power!<

Gen 3 vs Modern Tools

While Gen 9 Pokémon damage calculators account for Dynamax and Terastal, Gen 3’s simpler math allows for:

  • ✏️ Mental calculations during battles
  • 🎯 Precise EV spreads without probability clutter
  • 📊 Straightforward type effectiveness checks

Why Master Gen 3 Calculations?

Understanding these fundamentals helps you:

  1. Dominate ADV competitive play
  2. Appreciate how VGC damage calculators evolved from this system
  3. Quickly adapt to other pre-Physical/Special split generations

“Gen 3’s deterministic formulas make it the perfect training ground for learning core battle math.” – Smogon ADV Council

Try our interactive Gen 3 calculator above, then compare with modern tools like Showdown’s Gen 9 calculator to see the evolution firsthand!

Frequently Asked Questions

How do Gen 3 crits differ from modern games?

They ignore ALL stat changes (yours and opponents’), while VGC damage calculators use the +1 stage rule.

Why don’t Gen 9 calculators use this exact formula?

Added mechanics like Terastalization require additional modifier layers, but the base math remains similar.

Is STAB calculated the same across generations?

Yes – 1.5× multiplier remains consistent from Gen 3 through Gen 9.